Knapsack Problem
About this game
Knappsack Problem is a game about careful planing and optimisation. You explore deep catacombs, the deeper you go, the higher the scale. This doesn't only apply to the riches of these deadly catacombs of course, the deeper you go, the bigger the enemies and the deadlier the mines. It is easy to get lost or stuck, without a way out. Your only option will be to get rescued, but you will lose all the gathered riches in the process.
It is an Arcade game since you can't save :)
The Inputs:
Pickup item
| F |
Inventory/UI | E |
Throw a bomb | Right Click |
Throw a rope | SHIFT |
Attack | Left Click |
Move/Climb | WASD |
jump | SPACE |
Credits
Gamedesign: Jongs, Maikito, Jake23
Pixelart: Mostly Niclas3006, some Jake23, Jongs
Music/SFX: Jongs
Programming: Niclas3006, Jongs, Jake23, Maikito
Tools used: Godot, Aseprite, LMMS
Also, the name of the game comes from Problem in combinatorial optimization https://en.wikipedia.org/wiki/Knapsack_problem
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